Devlog 22.4.2023
Um, this is my first devlog.
Beta 0.3 will either be insane or mediocre because I've been working on the end of the game, which includes a huge fighting scene. However, due to the current physics system of Unity, it was not possible to avoid lag. So, I had to rewrite the entire enemy script to eliminate the lag, and now it works.
No worries, the enemies will be exactly the sameas they are now in beta 0.2; I just had to create another version of the enemy for use at the end. I've been working on this for the last four days, and I am completely burnt out. Tomorrow, I will start animating the end scene, which could be a little challenging because the optimized version of the enemy relies on random actions. However, this may not be good for animating because the armies will be different each time. Also, the optimized enemies have no collisions, which, mixed with the randomness, will make it really hard to hide the non-existing collisions.
So, this was my daily devlog. I want to post one each day because someone told me that it's good for motivation or something. See you tomorrow or whenever I continue developing this game further.
Get Crystal Odyssey
Crystal Odyssey
Pixel RPG, Story Game
Status | In development |
Author | Etscharntmin |
Genre | Role Playing |
Tags | 2D, Pixel Art, Singleplayer, Top-Down, Unity |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Beta 0.3 IS OUT NOW!May 17, 2023
- Devlog 05.05.2023May 05, 2023
- Devlog 04.05.2023May 04, 2023
- 28.04.2023Apr 28, 2023
- Devlog 25.04.2023Apr 25, 2023
- Devlog 24.04.2023Apr 24, 2023
- Devlog 23.04.2023Apr 23, 2023
- Beta 0.2Mar 30, 2023
- Delayed Post for Beta0.1Mar 30, 2023
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