Beta 0.3 IS OUT NOW!
Crystal Odyssey » Devlog
Guess who's back and working on it? This update focuses more on the stuff you don't see but includes a completely new story mission and a new combat mechanic. Here are the details:
Visible Changes:
- Music in the menu, first mission, and wizard mission has been changed.
- New area which will serve as the main story hub for the first part of the story.
- New second mission with the new combat mechanic.
- New combat mechanic: point your mouse at something in the second mission and fire with the right-click.
- New cooldown for the new combat mechanic, displayed at the right side of the health bar in mission 2.
- Enemies behave slightly differently due to a massive code rewrite.
- New report system accessible in the Escape menu at the bottom right.
Changes in the Background:
- Cloud diagnostics implemented for error catching and the report system.
- Preparation for the end fight of the game: Due to excessive lag caused by enemies, I created a new version of enemies without lag. However, during the rewrite, I accidentally made some changes to the old enemies, resulting in slightly different behavior. (Note: The new enemies are only for a prototype of the end fight and are not yet in the game.)
Check my other devlogs for more information about all the changes.
See you (hopefully) soon!
Files
Windows Beta 0.3
May 17, 2023
Crystal Odyssey Beta 0.3 Windows Installer 45 MB
May 17, 2023
MacOS Beta 0.3 61 MB
May 17, 2023
Linux Beta 0.3 67 MB
May 17, 2023
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Crystal Odyssey
Pixel RPG, Story Game
Status | In development |
Author | Etscharntmin |
Genre | Role Playing |
Tags | 2D, Pixel Art, Singleplayer, Top-Down, Unity |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Devlog 05.05.2023May 05, 2023
- Devlog 04.05.2023May 04, 2023
- 28.04.2023Apr 28, 2023
- Devlog 25.04.2023Apr 25, 2023
- Devlog 24.04.2023Apr 24, 2023
- Devlog 23.04.2023Apr 23, 2023
- Devlog 22.4.2023Apr 22, 2023
- Beta 0.2Mar 30, 2023
- Delayed Post for Beta0.1Mar 30, 2023
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